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About Me

I have always been fascinated by how audio and music help games provide a better experience, create those magical moments and forge unforgettable memories. For me, crafting an aural world from scratch and seeing how everything slowly comes together is a never aging, wonderful experience. That is the main reason I chose to work in game audio industry.
 

I believe learning new things is a lifetime pursuit. I always look for new opportunities to improve myself. In 2016 I have finished Game Audio Design and Production certificate program offered by Berklee College of Music. I am also a proud student of Thinkspace Education-University of Chichester Game Music and Audio Master's Degree Program.

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For the first few years in my career, I have worked as a freelancer in Turkey. I have made the sound and music of mobile games like ICF Freekick, Sultan’s Raiders, Puzzlefunia and Break the Code which are published by Basari Mobile, as well as an interactive e-book called Scarlet Underpants and various interactive 3D programs by Sobee Studios. I also have made some VO recording and editing for the Ministry of Transportation and the music of a Nestle TV commercial.
 

I was rewarded as “The Most Resourceful Participant” at Bilisim Game Jam 2012. It was a 48-hour game jam, organized by the Ministry of Communication and I made the sound and music of 5 games during that weekend.

I worked for CGS Software as an Audio Director for more than 3 years between 2014 and 2018. During my time at CGS, I made the sound, music, VO casting, recording and editing of more than 60 slot and table games of an online casino project.

Since 2018, I have been working as the Audio Director of Zibumi Games, located at METU Technopark, Ankara. We are currently working on various mobile and PC games.
 

I have been a gamer since the era of Commodore 64 and I’m still gaming as much as I can depending on the free time I have. My taste in games is spread to a wide range of genres including but not limited to story-based RPGs, MMOs, MOBAs, RTS’, TBS’, Sports, Music, Mobile etc. I believe this gives me an edge when figuring out a game’s aural direction. All the games that I have played throughout my life guide me while I’m working on game audio and music.

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